SAM's have been a HUGE issue since I beefed them up. Their main purpose is to keep players out of places they aught not go in the first place. I want to keep SAM's, but only for certain events. Instead, I'm thinking of implementing a "field of death", an invisible tube kept well within the actual A51 perimeter, that only reaches 30 feet in the air, that causes death to the player entering and destruction of that player's vehicle (if any). Thoughts?
Now only if colpolygon supported depth. :/
I am really against using too many images in our server. We can draw text to the screen (gui text, or dx text) instead of just outputting to the chatbox.
Quote from: Tucker on March 08, 2010, 06:12:26 PMI am really against using too many images in our server. We can draw text to the screen (gui text, or dx text) instead of just outputting to the chatbox. Ya, thats fine, I just want this message to be part of what we tell people. Also, instead of killing people, how about we slowly take down their health, like 10hp slap a second, that way that can retreat.
Quote from: TheDeepFriedBoot on March 08, 2010, 06:14:22 PMQuote from: Tucker on March 08, 2010, 06:12:26 PMI am really against using too many images in our server. We can draw text to the screen (gui text, or dx text) instead of just outputting to the chatbox. Ya, thats fine, I just want this message to be part of what we tell people. Also, instead of killing people, how about we slowly take down their health, like 10hp slap a second, that way that can retreat. I like that, there won't be any message out to the server though right? I mean we don't want to fill the chat with "Noob has beeen slapped by Area51(10hp)" Also, while I like this idea, and I think we should go with it, if anyone wants the SAMS to be on all the time we could make a death zone somewhere far away like in the water or something. Personally I like this idea, having them turned on for events and what not, I'm just opening up options is all.